date accessioned | 2020-03-12T22:29:23Z | |
date available | 2020-03-12T22:29:23Z | |
date issued | 2014 | |
identifier other | 7012019.pdf | |
identifier uri | http://libsearch.um.ac.ir:80/fum/handle/fum/1084771?show=full | |
format | general | |
language | English | |
publisher | IEEE | |
title | [2014 VS-GAMES title page] | |
type | Conference Paper | |
contenttype | Metadata Only | |
identifier padid | 8222080 | |
subject keywords | data compression | |
subject keywords | n edge detection | |
subject keywords | n filtering theory | |
subject keywords | n image reconstruction | |
subject keywords | n motion compensation | |
subject keywords | n video coding | |
subject keywords | n 3DV system | |
subject keywords | n HEVC based 3D video coding | |
subject keywords | n SEOC | |
subject keywords | n depth edge filtering | |
subject keywords | n depth image compression distortion | |
subject keywords | n depth image reconstruction quality improvement | |
subject keywords | n edge pixel | |
subject keywords | n high efficiency video coding | |
subject keywords | n in-loop filter | |
subject keywords | n ringing artifacts | |
subject keywords | n sample edge offset compensation framework | |
subject keywords | n Bit rate | |
subject keywords | n Encoding | |
subject keywords | n Filtering | |
subject keywords | n Filterin | |
identifier doi | 10.1109/ICMEW.2014.6890587 | |
journal title | ames and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on | |
filesize | 3367567 | |
citations | 0 | |